Landscape
Processing - P3D
Had some fun playing with the P3D Processing’s render. The landscape texture is build using the 2D Perlin noise, which allows us to generate smooth variations of the terrain along one of the three axis. Interesting is also playing with the functions related to lights (light, ambientLight, directionalLight, pointLight and spotLight) to investigate different visual effects we can give to the reflecting surfaces by changing their properties.
Here some references to the documentation about lights and basic principles regarding the 3D render (P3D).